About

About Pixelagent

As an educator, developer, and creative technologist with a passion for combining storytelling, design, and interactive media. With over two decades of experience in digital animation, game development, and web technologies, I’ve led projects for global brands, taught the next generation of creators, and helped shape the future of digital learning.

Currently, I lead and lecture on courses in Animation, Illustration, and Games Development. My expertise spans a wide range of tools and platforms including Unity, Blender, Adobe Creative Suite, Toon Boom, and Unreal Engine. I also have a strong background in coding (C#, PHP, .NET), UI/UX design, and content management systems like Umbraco and WordPress.

Whether managing complex development teams, designing award-winning digital experiences, or mentoring students in interactive storytelling, I bring energy, creativity, and a strong technical foundation to everything I do. My current focus? Creating immersive, creative games and developer tools for young audiences.

Unity
Current Projects

Building Worlds,
One Pixel at a Time

Currently focused on browser-based creative tools and experimental games. Crafting experiences that challenge conventions and explore new forms of interactive expression.

Phase 01 — Vision

Where Stories Begin

Every great game starts with a question. We explore narrative frameworks, player psychology, and emotional resonance. From raw concept to cohesive vision, we map out worlds that feel alive before a single line of code is written.

Possibilities
1 North Star
Phase 02 — Prototype

Ideas in Motion

Rapid iteration transforms abstract concepts into tangible mechanics. We build, break, and rebuild—testing movement, interaction, and feel. Graybox levels become playgrounds where theory meets reality, and emergent gameplay reveals itself.

100+ Iterations
24/7 Flow State
Phase 03 — Production

Crafting the Journey

Levels expand into narrative arcs. Each environment tells a story through lighting, sound, and spatial design. We weave together animation, music, and interaction into seamless choreography where every frame serves the player's emotional journey.

12 Chapters
400+ Assets
Phase 04 — Polish

The Devil's in the Details

Perfection is found in subtraction. We refine controls to feel intuitive, optimize performance to buttery smoothness, and add accessibility features that welcome every player. This is where good games become unforgettable experiences.

60 FPS Target
10 ms Input Lag
Phase 05 — Release

Into the World

The final leap of faith. We share our creation with communities, gather feedback, and watch as players discover secrets we never imagined. Post-launch, we iterate, expand, and continue building bridges between imagination and reality.

1M+ Dreams Shared
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About

Pixelagent is a solo development studio. I create games, web apps, and custom software tools — building things I'd actually want to use myself.

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Projects
Blender Extensions